In Sweden, where balance and harmony—lagom—are deeply valued, exhibitions are not just about information; they’re about experience. Adding interactive games to your booth is a modern way to increase footfall, spark curiosity, and leave a lasting impression.
In this article, we’ll introduce 15 exhibition game ideas across four engaging categories for Clean and Facility Fair. Whether your goal is brand awareness or meaningful interaction, these ideas are designed to resonate with Swedish audiences who appreciate thoughtful, playful encounters. Our team is here to support your implementation.
1) Physical Games
When people visit an exhibition, they often appreciate light physical activity—something fun, energizing, and not too complicated. In a society that values simplicity and movement, physical games can be a perfect way to break the ice and attract attention. These games don’t require deep thinking, but they do get people involved—ideal for creating a vibrant booth. For example, take a look at this activation we ran:
Physical games are the perfect way to draw attention to your booth and keep crowds engaged. Each concept below involves quick, high-energy gameplay that ties into the cleaning and hygiene theme—while being impressive enough that visitors won’t be tempted to think they could recreate it at home!
1. Germ-Buster Obstacle Course
Concept: Players race through a mini obstacle course designed to represent a “dirty facility” that needs swift cleaning. They must dodge oversized foam “germs” and press buttons that represent cleaning tasks (e.g., wiping surfaces, vacuuming rugs) to score points.
Why It Works: High-energy, visually impressive, and aligned with the fair’s cleaning theme. The structure’s scale and custom design discourage do-it-yourself attempts.
Germ-Buster Obstacle Course
2. Dust Storm Vacuum Challenge
Concept: A tall chamber filled with swirling foam “dust” bits. Participants step inside with a special vacuum wand. They have 60 seconds to suck up as many dust bits as possible. A scoreboard displays the final count.
Why It Works: Eye-catching setup and fun, frantic gameplay. Perfect for a hygiene-centric event; the specialized vacuum booth is difficult to replicate at home.
Dust Storm Vacuum Challenge
3. Mop & Run Relay
Concept: Teams (or individuals) navigate a short track while pushing an oversized mop head toward a finish line, collecting “spills” (colored foam balls) along the way. Each “spill” collected earns points.
Why It Works: Encourages teamwork, physical exercise, and quick play. The giant mop and staged track are unique, making it a fair-exclusive novelty.
Mop & Run Relay
4. Squeegee Showdown
Concept: A large, clear Plexiglas wall stands upright. Two players each have a squeegee and a spray bottle. They race to “clean” the wall—spraying water and wiping from top to bottom—so that no water streaks remain. The fastest streak-free finish wins.
Why It Works: Visually entertaining for onlookers, thematically on point, and physically engaging. The custom Plexiglas wall and staging ensure it remains an attraction.
Squeegee Showdown
2. Knowledge-Based Digital Games
These games work well when placed on a digital stand in your booth and can also be extended to your website, social media, or internal communications. In Sweden, digital interaction is expected to be seamless, accessible, and informative. Knowledge-based games are great for educating visitors in a fun way—and they’re easy to adapt for two-player competition. Here’s a sample from one of our past projects:
5. Bacteria vs. Beneficial Allies
Story & Theme: You’re a facilities manager safeguarding a high-end research lab. Germs and harmful bacteria threaten contamination, but not all microorganisms are bad—some are essential for balanced indoor environments.
Gameplay:
As the game begins, a brief dialogue shows two lab technicians discussing the importance of distinguishing harmful bacteria from beneficial microbes.
Various terms—like “Pathogenic E. coli,” “Beneficial Yeast,” “Toxic Mold,” “Probiotic Bacteria,” etc.—fall from the top of the screen.
Wrong items: harmful agents (e.g., “Pathogenic E. coli”) that must be eliminated.
Right items: beneficial microorganisms (e.g., “Probiotic Bacteria”) that should be allowed through.
End Line: A stylized “Sterile Zone” at the bottom of the screen. If harmful bacteria cross into the zone, it’s considered a contamination event.
Act of Shooting: A digital disinfectant spray stream. When you tap/click on a harmful item, it’s zapped by a spray that neutralizes it.
Item Placeholder: Each item is represented by a small, cartoonish microbe icon labeled with text. Wrong items are depicted with angry or menacing features; correct items have friendly or neutral expressions.
Meaningful Tie-In: Reinforces the importance of understanding which bacteria are harmful, which are not, and how precise, knowledge-based cleaning routines help maintain safe environments.
Bacteria vs. Beneficial Allies
3. Skill-Based Digital Games
If your goal is to boost engagement while maintaining a challenge, this format is ideal. Visitors try to beat a high score, track their own progress, and climb the leaderboard. This game style aligns well with the Swedish love of fair competition and personal improvement. A transparent leaderboard motivates people to participate again and again. Check out this example:
3.1 Three Existing Casual Skill Games (Most Relevant & Successful)
Below are three famous casual mobile games that are quick to pick up, wildly popular, and can be adapted to your cleaning/hygiene theme in a branded booth experience. Each game takes under 2 minutes per session if adjusted appropriately for an event setting.
6. Fruit Ninja (by Halfbrick)
Statistics: Over 1 billion downloads worldwide; millions of daily active users at its peak.
Gameplay: Players swipe their fingers (or a mouse/touchscreen cursor) to slice falling fruit while avoiding bombs. It’s quick, reflex-based, and endlessly replayable.
Why It Matches: For a cleaning and facility fair, Fruit Ninja could be re-skinned as “Germ Ninja,” slicing germs instead of fruit. The quick-swipe mechanic is easy to learn and can be branded to emphasize hygiene (i.e., “slice away contaminants”).
7. Angry Birds (by Rovio)
Statistics: Over 4.5 billion downloads across all versions, topping charts worldwide.
Gameplay: Players use a slingshot to launch birds at pig structures, trying to knock them down with as few shots as possible.
Why It Matches: One could reimagine “Angry Birds” in a cleaning context—slingshotting “soap bubbles” at grime-encrusted obstacles. The short rounds make it perfect for a quick booth game that’s instantly recognizable and modifiable.
8. Candy Crush Saga (by King)
Statistics: Over 3 billion downloads; once one of the highest-grossing mobile games.
Gameplay: Match-three puzzle game with time-limited levels. Quick thinking and pattern recognition are key.
Why It Matches: It can be themed around sorting cleaning supplies or color-coded cleaning tasks instead of candies—perfect for an expo on hygiene where the concept of grouping and eliminating the “dirt” color is spotlighted.
3.2 Five New Digital Skill Game Concepts
Now, here are five original short-and-sweet digital skill games designed specifically with the Clean & Facility Fair in mind. Each game can be completed in under 2 minutes.
9. Soap Bubble Pop
Description: Players tap or swipe to guide a floating soap bubble around a digital screen, avoiding sharp or dirty obstacles. Collect smaller bubbles (representing extra cleanliness points) along the way. Each round is quick, with a timer counting down. The bubble’s fragile nature highlights the importance of gentle but effective cleaning.
Soap Bubble Pop
10. Streak-Free Swipe
Description: The player sees a window or surface with random smudges appearing. Each smudge must be quickly swiped away using a virtual squeegee before time runs out. Points are awarded for speed and thoroughness. The challenge escalates with smudges appearing in trickier patterns.
Streak-Free Swipe
11. Vac Attack
Description: In a top-down view, a vacuum nozzle moves around the floor. Players tilt or swipe to steer it. Dust bunnies appear randomly; each dust bunny collected within the time limit grants points. If you bump into walls or furniture, you lose time. The short, frantic pace embodies the rush of thorough yet speedy cleaning.
Vac Attack
12. Disinfect Dash
Description: A vertical scroller where a cleaning robot rushes through a hallway. Tapping left or right dodges hazards like overturned trash cans or chemical spills. Passing through “disinfect zones” grants bonus points. The game ends when the robot completes the corridor or hits a hazard.
Disinfect Dash
13. Trash Toss Frenzy
Description: A playful spin on tossing crumpled paper into a trash bin, but with a twist: multiple bins are labeled (e.g., Recycling, Compost, General Waste), and pieces of trash appear on-screen in random order. The user must swipe the trash correctly into the matching bin within the time limit. It trains both reflexes and quick categorization skills—spotlighting waste management, a crucial part of facility cleanliness.
Trash Toss Frenzy
4. Chance-Based Digital Games
This format works best when your brand is already well-known, and you want to create excitement. If your product or service is unfamiliar, we don’t recommend starting with this type. Swedes often value fairness and transparency, so be sure your chance-based games feel lighthearted and fun—never gimmicky. Here’s how we’ve used it in the past:
14. Disinfect & Win Lottery
Concept: A straightforward digital scratch-off or digital lottery that reveals cleaning-themed icons (e.g., mops, sanitizing sprays, dusters). Matching three icons triggers a win. Players tap the screen to “disinfect” the card and reveal hidden symbols.
Fair Tie-In: Fun, quick, and easily re-branded with facility-management icons, emphasizing the idea of “revealing” a clean result.
Disinfect & Win Lottery
15. Hygiene Spin Raffle
Concept: Players press a button to spin a digital dial featuring sectors like “Spotless Victory,” “Sterile Bonus,” “Dusty Draw,” etc. The dial stops randomly, awarding small prizes or digital coupons.
Fair Tie-In: This game’s design can revolve around cleanliness, with each wedge on the dial representing a stage of facility hygiene.
Hygiene Spin Raffle
Conclusion
Exhibition games are more than just fun—they’re strategic tools to engage visitors, communicate your message, and differentiate your booth. In a culture that values subtlety and meaningful interaction, gamification offers a respectful and impactful way to connect. We invite you to explore your options by filling out our Exhibition Game Design Form for Clean and Facility Fair. You’ll receive a free one-hour consultation and get to see some of our latest creations. Let’s design something unforgettable together.