16 Exhibition Game Ideas for FKBo

16 Exhibition Game Ideas for FKBo

In Sweden, where balance and harmony—lagom—are deeply valued, exhibitions are not just about information; they’re about experience. Adding interactive games to your booth is a modern way to increase footfall, spark curiosity, and leave a lasting impression.

In this article, we’ll introduce 16 exhibition game ideas across four engaging categories for FKBo. Whether your goal is brand awareness or meaningful interaction, these ideas are designed to resonate with Swedish audiences who appreciate thoughtful, playful encounters. Our team is here to support your implementation.


1. Physical Games

When people visit an exhibition, they often appreciate light physical activity—something fun, energizing, and not too complicated. In a society that values simplicity and movement, physical games can be a perfect way to break the ice and attract attention. These games don’t require deep thinking, but they do get people involved—ideal for creating a vibrant booth. For example, take a look at this activation we ran:

1. Ramp Runner

Players race lightweight wheelchairs or scooters over a modular ramp path with adjustable obstacles — simulating everyday challenges in accessible housing. The game emphasizes speed and balance. The structure looks like an abstract version of a city skyline with ramps and railings.

Ramp Runner

2. Magnet Wall Climb

Participants use magnetic pads to “climb” a vertical wall. Each safe spot is shaped like a household adaptation item — grab bars, stairlifts, etc. Wrong spots light up red! It’s a metaphor for safe vs. unsafe adaptations.

Magnet Wall Climb

3. Lift-Off!

A hydraulic or spring-based mini-platform lift mimics a home stairlift. Players must time their step and “lift-off” to catch a floating light ring above. Exciting and visually dynamic!

Lift-Off

4. Blindfold Maze

Participants are blindfolded and guided by a teammate using only verbal cues — the maze includes furniture props to simulate a home. It’s about trust and accessibility, with a strong emotional draw.

Blindfold Maze

2. Knowledge-Based Digital Games

These games work well when placed on a digital stand in your booth and can also be extended to your website, social media, or internal communications. In Sweden, digital interaction is expected to be seamless, accessible, and informative. Knowledge-based games are great for educating visitors in a fun way—and they’re easy to adapt for two-player competition. Here’s a sample from one of our past projects:

5. Safe Home Scan

Theme: A home is slowly being built in the background (the endline). Your job? Make sure only the safe, regulation-compliant adaptations get through.

  • Story: You’re an inspector scanning a digital blueprint. Some upgrades help the elderly (e.g. slip-resistant flooring), others are unsafe or irrelevant (e.g. luxury chandeliers).
  • Falling Items: Appear as blueprint snippets or 3D floating icons.
  • Correct Items: Smart adaptations like grab bars, wider doorways, voice-controlled lights.
  • Wrong Items: Items that hinder accessibility — uneven rugs, steep stairs, narrow doorways.
  • Shooting Mechanic: You swipe or “laser scan” the faulty items. When you miss a bad one or delete a good one, the house gets structurally unstable.
  • Visual Metaphor: The endline is a digital house foundation. Every correct item adds a part. Every error cracks it!

This is engaging, metaphorical, and highly on-theme for municipal innovation.

Safe Home Scan

3. Skill-Based Digital Games

If your goal is to boost engagement while maintaining a challenge, this format is ideal. Visitors try to beat a high score, track their own progress, and climb the leaderboard. This game style aligns well with the Swedish love of fair competition and personal improvement. A transparent leaderboard motivates people to participate again and again. Check out this example:

Existing Casual Games

6. Stack by Ketchapp

  • Gameplay: Stack blocks on top of each other. Timing is crucial.
  • Stats: 100M+ downloads, 4.5-star rating.
  • Why It Fits: We can theme it as “Stacking Modifications” — each block is a home upgrade. If stacked poorly, the building is unstable — echoing poorly planned adaptations.

7. Dumb Ways to Die

  • Gameplay: Quick micro-games where wrong actions lead to funny failures.
  • Stats: 350M downloads.
  • Why It Fits: The FKBo version could show wrong adaptations and their outcomes in a funny, light way — highlighting safety through gamified failure.

8. Build A Bridge!

  • Gameplay: Players design bridges that need to carry cars without collapsing.
  • Stats: 50M+ downloads.
  • Why It Fits: A rebranded version could be “Build Accessible Paths” where players bridge rooms using safe components (ramps, lifts) instead of stairs.

Original Digital Skill Games for FKBo

9. Ramp Rush

Navigate a wheelchair through a scrolling path filled with obstacles — uneven flooring, carpets, wires. Swipe left or right to dodge. Each obstacle reflects real-life housing challenges.

Ramp Rush

10. Grab Bar Catcher

Grab bars fall from above — catch them by moving your digital arm horizontally. Miss too many and your character slips! Simple, but satisfying.

Grab Bar Catcher

11. Lift Sync

You must synchronize multiple stairlifts to reach a goal. Each lift goes up/down at a different rhythm — match the timing. It’s rhythm meets strategy.

Lift Sync

12. Quick Adapt

Flash adaptation situations appear (“Bathroom — elderly person can’t step up”). Quickly drag the right item (e.g. low-threshold shower) to the screen. The faster and more accurate, the better!

Quick Adapt

13. Accessible Makeover

Click and drag the correct furniture into an empty room — it must follow rules (enough space for turning radius, stable surfaces). The game ends in 90 seconds when your final room is judged.

Accessible Makeover

4. Chance-Based Digital Games

This format works best when your brand is already well-known, and you want to create excitement. If your product or service is unfamiliar, we don’t recommend starting with this type. Swedes often value fairness and transparency, so be sure your chance-based games feel lighthearted and fun—never gimmicky. Here’s how we’ve used it in the past:

14. Wheel of Inclusion

Instead of a classic Wheel of Fortune, design the wheel like a rotating apartment floor plan. Each slice shows a room (kitchen, bathroom, hallway) — when it stops, the screen shows a challenge or prize related to that room’s adaptation.

Wheel of Inclusion

15. Plinko for Accessibility

Customize a large digital Plinko with bouncing pins shaped like adaptation icons (e.g. door handles, stairlifts). The ball drops through challenges — bouncing off regulations and grants — and lands on a prize (gift cards, content downloads, physical swag).

Plinko for Accessibility

16. Jackpot – Safe or Unsafe

A three-reel slot machine with symbols like grab bars, smoke detectors, and… banana peels! Match 3 safe items and win a prize. Three unsafe ones? The game flashes a funny “Fail!” sign. You still get a sticker.

Safe or Unsafe

Conclusion

Exhibition games are more than just fun—they’re strategic tools to engage visitors, communicate your message, and differentiate your booth. In a culture that values subtlety and meaningful interaction, gamification offers a respectful and impactful way to connect.
We invite you to explore your options by filling out our Exhibition Game Design Form for FKBo. You’ll receive a free one-hour consultation and get to see some of our latest creations. Let’s design something unforgettable together.

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